In the Internet age, who still makes traditional games?

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In the modern era dominated by the Internet, the question arises - who is still involved in the creation of traditional games? The novel explores the challenges faced by a company teetering on the brink of bankruptcy in its quest for success. Amidst regulatory hurdles, the protagonist, Xu Meng, questions the origins of stringent regulations affecting game development. The narrative delves into controversial topics such as character design and the safety of gaming peripherals. With a blend of humor and insight, this urban life novel offers a unique perspective on business management, gamers' culture, and the balance between creativity and compliance.

Description

What is the biggest stumbling block for a company on the verge of bankruptcy to become great?

“Of course it’s regulation! I don’t know where all the regulation comes from? ”

Xu Meng was a little upset.

“What’s wrong with female characters wearing sexier clothes? Game characters are also free to dress! ”

“War Simulator is a set of safe gaming peripherals. Players’ fractures are purely accidental, and we also provide accidental injury insurance. ”

“Dream Machine is a game console, an entertainment device, not a medical device! Sleepwalking agents have also passed clinical verification and are safer than sleeping pills! ”

“Brain-computer interfaces are designed to facilitate paralyzed users to log into the game, not for brainwashing experiments. ”

“What are tens of millions of people doing when they enter a dream together? Of course they are playing games! What else can they do? Take the postgraduate entrance exam? “Show moreAuthor’s Other NovelsBuild a game empire from scratch.

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DateTranslatorRelease
Mar 25WuxP