互联网时代,谁还做传统游戏?

Type
Web Novel [CH]
Genre
Tags [-]
Rating | 4.6/5 | 856 votes
Language
Author(s)
Year
2023
Status in COO

Ongoing

Fully Translated
Yes
Original Publisher
Summary
Exploring the intersection of technology and entertainment, the web novel 'Who Still Makes Traditional Games in the Internet Age?' delves into the saga of a company grappling with regulatory hurdles on its path to innovation. With a focus on male protagonist Xu Meng's journey, the narrative navigates themes of creativity, safety standards, and the blurred lines between virtual reality and actuality. Embracing genres of fantasy, sci-fi, and shounen, this Chinese-language tale offers a unique perspective on the evolving landscape of traditional gaming in a digital age.

Description

What’s the biggest obstacle for a struggling company aiming for greatness?

“Obviously, it’s the regulations! Where do all these regulations even come from?” Xu Meng feels exasperated.

“What’s wrong with female characters dressing a bit sexily? Game characters have the freedom to wear what they want too!”

“The War Simulator is a safe gaming peripheral; any broken bones are purely accidental. Plus, we even offer accidental injury insurance.”

“The Dream Maker is a gaming console, an entertainment device, not medical equipment! And the Dream Agent has passed clinical tests—it’s even safer than sleeping pills!”

“The Brain-Computer Interface is there to help paralyzed users log into the game; it’s not for mind-control experiments.”

“What are tens of millions of people doing in a shared dream? Obviously, playing games! What else would they be doing—studying for exams?”

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DateTranslatorRelease
Nov 18, 2024BOTI Translation