Who Still Makes Traditional Games in the Internet Age?

Type
Web Novel [CH]
Genre
Tags [-]
Rating | 4.6/5 | 856 votes
Language
Author(s)
Year
2023
Status in COO

Ongoing

Fully Translated
Yes
Original Publisher
Summary
In the realm of web novels, 'Who Still Makes Traditional Games in the Internet Age?' poses the question of regulatory challenges faced by a struggling company striving for success. Xu Meng, the protagonist, confronts societal norms regarding game characters' attire and the safety features of gaming peripherals. Through a blend of fantasy, sci-fi, and shounen elements, the novel explores the boundaries between gaming technology and real-life implications, all in the backdrop of the ever-evolving internet era.

Description

What’s the biggest obstacle for a struggling company aiming for greatness?

“Obviously, it’s the regulations! Where do all these regulations even come from?” Xu Meng feels exasperated.

“What’s wrong with female characters dressing a bit sexily? Game characters have the freedom to wear what they want too!”

“The War Simulator is a safe gaming peripheral; any broken bones are purely accidental. Plus, we even offer accidental injury insurance.”

“The Dream Maker is a gaming console, an entertainment device, not medical equipment! And the Dream Agent has passed clinical tests—it’s even safer than sleeping pills!”

“The Brain-Computer Interface is there to help paralyzed users log into the game; it’s not for mind-control experiments.”

“What are tens of millions of people doing in a shared dream? Obviously, playing games! What else would they be doing—studying for exams?”

Associated Names
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DateTranslatorRelease
Nov 18BOTI Translation